I easily installed Shooter Game on the Steam Deck with no changes to the code. To ensure it looked its best, I adjusted the Squeak game screen size to match the system's display and increased the number of stars to fit the larger screen. These self-adjusting features are not in the tutorial, as they would have added unnecessary complexity, but they ensure the game runs and looks great.
This demonstrates how adaptable and versatile Squeak is, working seamlessly across different platforms with little to no changes. It is a great example of how even a simple game can be extended to run on an actual gaming device.
For children, this is especially exciting – they can see their tutorial game come to life on a genuine gaming system like the Steam Deck. While younger users might not fully understand the role Squeak plays, it is still a thrilling experience to see their game running on a real gaming device.
As seen in the screenshots, I can also run Stéphane Rollandin’s Roguerrants game engine and the Tavern of Adventures game. This further demonstrates the power of Squeak and how it can support more complex games while remaining accessible and flexible for learners.